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Directions for chinese checkers
Directions for chinese checkers











directions for chinese checkers

To re-enter in his opponent’s inner board, a player has to roll a number not covered by two or more of his opponent checkers. A player cannot move any other checkers as long as he has one on the bar.

directions for chinese checkers

  • When a checker is hit, it is put “on the bar” and will have to start back on its opponent’s inner board.
  • directions for chinese checkers

    If there is a way to play a roll it must be done even at the disadvantage of the player.A lone checker on a point is called “a blot” and can be hit by his opponent.It is not possible for a checker to land, or pass on a point already occupied by two or more of his opponent checkers.If a player rolls a double, he has to play 4 times.A player can have as many checkers as he wants on a specific point.A checker can land or pass freely on a point with no other checker on it.The movement of the checkers obey some rules: The dice can be used to move the same checker or two different one.įrom that point, the players are moving their checkers by playing one after the other. The player with the highest number on his die makes the first move (therefore, a game cannot start with a double). The game starts with each player throwing one die. In no circumstances is a player allowed to move a checker backward. The white checkers will move clockwise to reach the top right part of the board (also called white inner board), while the black checkers move counter clockwise to reach the bottom right of the board (black inner board).













    Directions for chinese checkers